Websites & Apps

Apps your team uses. Apps your customers use.

Native iOS and Android applications for the people who already depend on your platform — the crew in the field and the customer on their own phone.


The records, the permissions and the logic already exist. A mobile app is not a second system to keep in sync with the first one; it is the layer the people doing the work actually touch. We build them on platforms we already run, which is why they cost a fraction of what a from-scratch app costs.

We build native, Swift on iOS and Kotlin on Android, because it is now fast enough to be the obvious choice instead of the expensive one. You will have a build on a real device in about two weeks.

How we build

The system exists. This is the part your people hold.

A mobile app on a platform we already run is a smaller, faster job than the industry prices it as. That is the whole argument, and the four things below are why it holds.

Usually, we start from what you already have

The records, the permissions and the logic exist. The app is the layer your team or your customers touch, not a second system to keep in sync. Where the platform does not exist yet, we build that first — see custom web app development.

On a real device in two weeks

A TestFlight build goes to the people doing the work while they are doing it. A field app gets judged in the field, not in a review meeting.

Fast, and reviewed

We build with AI assistance and experienced developers reviewing what it produces. The saving comes from how it gets built. The app is not smaller; the build is.

Released on a rhythm you cannot hotfix

A shipped build is shipped. We batch, test across devices and OS versions, and handle store submission and review.

Meet the Chek Digital Engine

The work does not stop at launch. Search, automation and the site itself compound each other instead of competing for the same budget.

Frequently asked questions

How much does a mobile app cost?

Roughly a third of what the industry quotes for a simple app, and the reason is specific: we build on a backend that already exists, so there is no platform to design, no data model to invent and no integrations to discover. The app is not smaller; the build is. If we would also have to build the system behind the app, that is a platform build and it is scoped separately.

How quickly will we have something?

A build on a real device in about two weeks. It goes out through TestFlight to the people who will actually use it, while they are doing the work it is meant to support. A public App Store release comes later and depends on review, which we handle.

Do you build native, or cross-platform?

Native. Swift on iOS, Kotlin on Android. We used to build cross-platform in React Native and no longer do. Native used to be the expensive choice; with AI-assisted development under experienced review it is fast enough that the trade-off cross-platform existed to solve has mostly gone away. You get the device’s own behavior, its own performance and its own release path, without paying the premium that used to come with it.

Do we need to already have a platform, or can you build from scratch?

You need a backend, and we need to own or run it. Almost every app we build sits on a system we built, so the records, permissions and business logic already exist and the app is the layer your people touch. We do not build apps against a backend we have no control over, because then the app fails for reasons we cannot fix. If the system does not exist yet, that is a platform build first and an app second, and you will hear that on the first call.

What won’t you build?

Consumer and social apps, games, and apps for ideas that are not yet a funded business. No judgment about those products. They are a different business with different economics, and we would be the wrong people to hand them to. If you have a business that is running and the app serves the people already inside it, that is the work we do.

Who owns the App Store account?

You do, and it should be set up that way before the first build. The developer account, the signing certificates and the store listing belong to your company, under your billing. The single most common problem we inherit is a live app whose store listing sits in a former developer’s personal Apple ID. At that point nobody can ship an update, and the fix is republishing under a new listing and losing the reviews and the install base.

Is a responsive web app the better answer sometimes?

Yes, and we will say so. If your people are on desktops, if nothing needs the camera, the location, notifications or working without a signal, and if nobody needs it on a home screen, a responsive web app does the job for less. The test is whether the device itself is doing something. Not whether an app would be impressive.

Related reading

Let’s build your engine

Tell us what growth looks like for your business